Session 4: Non-Linear Storytelling


The objective for today’s session was looking into interactive and non-linear narratives. These were a few films following the non-linear structure:

The session taught me how non-linear is found in many forms ranging from books to films but by nature cinema will always be linear. Leading into our first task we looked into some works that follow a non-linear narrative structure. I decided to choose ‘Hollow’ as my analysis but first I looked into a previous student’s work to see how they tackled a non-linear story of their own. 

My understanding of non-linear storytelling didn’t come to be naturally, but I started to gain an idea at the mention of Pulp Fiction. Having studied it at A Level, I was aware the storyline was not linear but moved in different directions continuously until you reached the end back inside the diner where it all began. This is a common trait with Quentin Tarintino’s films which is how I started to understand this idea of non-linear storytelling. I knew by now it meant films that didn’t follow a chronological order or would take different directions than you would expect it to. I kept this in mind when I headed into the first task. I started with a student’s piece of work to further my understanding of this session.

Task 1:


https://video.eko.com/v/Aq44Op?autoplay=true&fbclid=IwAR2-0M-CDQ55pPfZVQ9BGpuQDoOUKT_RCSfwlgBjTBYlxO2vq0NWtdQI1Yc


Following off from this task we looked into ‘designing interacting non-linear narratives’. As Carolyn Miller states in her book ‘Digital Storytelling: A creator’s guide to interactive entertainment’ (p.55 - 56) interactivity is a conversation between the user and the content. When people get to participate in interactive entertainment they have choice and control; “they get to chose what to see and do within an interactive work, and the decisions they make have an impact upon the story” (p.55 – 56). It was interesting to learn the three different structures that can create an interactive story – traditional dramatic structures, interactive story structures and branching tree structure. With the traditional structure you have this ‘beats’ which you follow within the narrative leading you to each important part of the story. Interactive story structure is different by having ‘nodes’; this is commonly used in games as it gives gamers the ability to work with one another to complete the tasks with different actions. However the structure which intrigued me the most was the branching structure. It’s a useful structure to use as you can create different choices for the audience to pick from but if there is no sudden ending to one of these choices then the branches will escalate and get out of control; this is the only problem with this structure. 

Task 2:


When creating our own non-linear narrative in twine, I decided to develop the story of Disney’s adaptation of the Snow Queen ‘Frozen’. I saw a chance with this movie to use the branching structure to create different narrative solutions with Elsa’s powers. Taking a different approach to the task I wrote the story in simpler text keeping the same narrative Disney created but at certain ‘beats’ I gave the audience two choices to pick from for them to decide what should happen and let them play with the narrative. The more I created the map; I wanted to create links between each of the separate story-lines to show they can all end up back at one ending if they wanted to. A certain moments I knew some of the songs within the film would be perfect to explain the narrative to the audience as well so I decided to improve my skills and learning with the twine program and embedded YouTube clips to explain the story. At the ending, I wanted to embed some images however I encountered some problems so next time when I use this program I’d like to see if I can get it working. 


Out of all the tasks I have completed so far, this one has been the most interesting to me. I felt I had so much freedom to create what I wanted and put all my ideas on page rather than settling with just one idea. Furthermore, from the other creative tasks I have taken part in, when using twine I felt I could bring all these tasks together in some way and this is what I enjoyed most about the task. Overall, today I’ve learned how to manipulate narratives for the audience to interact and change the story if they’d like to with different approaches to do so.

Link to interactive story: Google Drive.

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